![]() A thoroughly fleshed out ideological system is now long overdue. So the US has Congress but nobody else does. Because they ran out of time to implement a comprehensive system, we've ended up with unique, ad hoc political mechanisms for various countries in the DLC. monarchism) of the four ideologies that are currently used in the game. The game files contain plenty of evidence that the original intention before launch was to have a more detailed political system, since there are references to sub-ideologies (e.g. ![]() Turning from what will happen to what should, I think that government, ideology & politics would be the best choice for the next expansion. Although there are presumably gun nuts and artillery nerds who would enjoy it, designing rifles and artillery pieces seems more like BlackICE territory than the centrepiece of a popular expansion, and does not concur with Arheo's stated plans. But the forums show that some players (especially the vocal multiplayer community) are not huge fans of the designers, because that level of detail doesn't fit well into a playstyle that tries to finish the whole of the Second World War in one evening. I feel fairly confident that we won't get another designer ( pace I am very happy with them (the Ship Designer is my favourite feature in HoI4). I think it would sell very well and the potential for crazy streams with helicopters, rockets, and iceberg aircraft carriers would appeal to the marketing side of PDX. The latter does seem quite plausible to me, even though it was Podcat's idea rather than Arheo's. The possible areas for mechanics are laid out pretty clearly there: diplomacy, government & politics, the industrial economy, roleplay (we got some of that with BBA's Unit Medals and Divisional Commanders, yea!), and Wunderwaffen. The first step to being less wrong is obviously to read what Arheo has actually written about his battleplan. Predicting what Paradox will do next is always a mug's game and if anyone in Stockholm reads this they are no doubt having a good chuckle at how wrong we all are. Likely will revolve around Paraguay, Peru, Argentina, Brazil. Local conflicts, potential guerillas distracting the US from Europe (cold war style). Similar somewhat to plane designer I would assume.Ĥ. Allow to trade equipment for benefits, not like a free lend lease.Īllow to specialize infantry kits into offensive/defensive, manage IC cost. Current civilian factories just don't cut it.Ģ. Introduce a store of value for which import/export can happen. Make it uneconomical to build military factories from the start of the game or rebalance industry laws to give varying bonuses (civilian economy: best for civilian factories construction, early mobilization/partial mobilization: best for military factory construction, war economy/total mobilization: best for production efficiency/producing equipment. Though here it is very uncertain as to what they may do. Potentially rework motorized to greater depth, similar to how trains are right now.ĥ. They tried for NSB but had some issues that prevented them.Ĥ. Potentially rework mechanized and armored cars. Or possibly they will just make tractors separate and allow to "pair" them with cannons based on their thrust vs weight similar to how they do it with planes on engines.ģ. The big question will be how will they manage speed: trucks won't cut it, they would have to incorporate tractors in the artillery cost. Maximizing both: would likely to lead to a situation similar to overly expensive designs of heavy tanks. Likely they will offer a balance between "Light, medium, heavy" artillery platforms, with options to maximize piercing or soft attack while managing IC. The piercing mechanic I suspect is also a stepping stone for this. Currently artillery is irrelevant both in SPG & line form, and has badly deviated акщь reality, similar to how tanks did pre-NSB and air pre-BBA. Implement an artillery designer or do a serious artillery rework. So you will see a similar tendency of changes, with balancing neutrality and bonuses to different factions as well as specific bonuses to winter warfare for Finland.Ģ. Likely they tested some of the concepts they want to apply there on Switzerland. Address Scandinavian countries such as Norway, Sweden, Denmark, Finland with new focus trees Likely they will do the following in the latest DLC:ġ.
0 Comments
Leave a Reply. |